Skeletal Animation System (2018)
Project: Skeletal Animation System
Platform: C++, DirectX
Team Size: 1
Timeframe: 3 Months
To understand skeletal animation on a deeper level, I created a skeletal animation system with gpu skinning from scratch. I implemented keyframe interpolation as well as animation blending between poses. I used the character model and animations from Long Arm of The Law to experiment with.